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Здравствуйте, гость ( Вход | Регистрация )
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#201
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Level 17 ![]() Класс: Волшебник Характер: Neutral Good Раса: Человек NWN: Скриптинг [PW] Axistown SR 1.9 NWNX ![]() |
Криворукие Обсидианы и здесь не могли обойтись без багов и неразберихи с патчами.
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#202
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Level 12 ![]() ![]() ![]() ![]() Класс: Вор Характер: Chaotic Good Раса: Полуэльф NWN: Тестер ![]() |
а водиться ли где для него русский диалог?кста, там же портретики появились (IMG:style_emoticons/kolobok_light/biggrin.gif) http://www.neverwinter.net.ru/modules.php?...1188&cid=39
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Сообщение
#203
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Level 18 ![]() Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D ![]() |
1.12 Patch Goals (Jan. 11, 2008)
Items in green have passed the first phase of testing.
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Сообщение
#204
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Level 9 ![]() Класс: Вор Характер: True Neutral Раса: Эльф NWN: Скриптинг [PW] ![]() |
а (Fixed / Implemented as of 1/11) - это что значит? (IMG:style_emoticons/kolobok_light/vava.gif)
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Сообщение
#205
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Level 18 ![]() Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D ![]() |
Исправлено и внесено в патч. (IMG:style_emoticons/kolobok_light/rolleyes.gif)
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#206
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Level 17 ![]() Класс: Волшебник Характер: Neutral Good Раса: Человек NWN: Скриптинг [PW] Axistown SR 1.9 NWNX ![]() |
Значит, что это уже сделано.
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#207
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Level 18 ![]() Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D ![]() |
Two additions to the patch notes:
1. The Low-Light/Darkvision aura around the DM will no longer be visible to players in a Multiplayer game. 2. Fixed an issue where companions were replaced by familiars/animal companions during transitions. That closes out the patch notes for the 1.12 patch. Final patch notes will be released with the patch. |
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#208
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Level 18 ![]() Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D ![]() |
Патч 1.12 ушел на локализацию (подозреваю, что русская версия опять запоздает) и финальное тестирование. Если кто хочет принять участие в тесте, отправьте ПМ Робу МакГиннису (Rob McGinnis).
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#209
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Level 18 ![]() Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D ![]() |
The Update for version 1.12 was released today! If you need to update manually, you can find the new patch at our Official NWN2 Patch page.
Here is a list of the fixes and changes for Patch 1.12. Released March 19, 2008 Patch Notes - February 13, 2008 Special thanks to NWN2 Community member RPGPlayer1 for many of the spell, invocations and effects fixes. Fixes General Classes & Prestige Classes Arcane Archer Spells
Warlock Invocations
Creature Abilities
New Features Multiplayer NOTE: Beta testers will need to revert back to 1.11 in order to install the patch. Here is a list of the 2da files that have changed in 1.12. Most of these changes are the addition of padding for the MoW release. These changes are temporary in some cases and do not require you to do anything. Further padding changes will occur in 1.13 and will impact the CC community slightly. MoTB 2da Changes
NWN2 Files
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Сообщение
#210
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Ушедший на войну ![]() Класс: Маг Характер: Chaotic Good Раса: Человек NWN: Контент ![]() |
Цитата Dedicated Server Max Players limit has been increased to 96. Искуственно повышают "рождаемость" (IMG:style_emoticons/kolobok_light/vava.gif) |
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#211
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Level 18 ![]() Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D ![]() |
Neverwinter Nights 2 Game Update 1.21 Patch Notes
November 5, 2008 The following list contains the majority of fixes and features added in the 1.21 Game update. All spoilers for Storm of Zehir have been removed from this list. Bug Fixes General * Item costs in the game should match the costs in the toolset. * Party members that have wands with 0 charges will now attack and use spells normally. * When dropping an item, characters will now use the appropriate "drop" animation. * Fixed an issue with opening two bags at once. You will now only be able to open one bag. *The tool tip for the Player Chat menu item will now say Player Chat. * Fixed an issue that caused freecam (console command) to not work properly. * Made several corrections to the Doomgude class description. * Snake's Swiftness, Mass will now affect the entire party. * Hellfire Shield should now play an appropriate sound effect when activated. * Hellfire Blast should now play an appropriate sound when activated. * The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield. * Weapon Focus: Warmace will now be available to all qualified characters. * The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game. * Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated. * When the game is paused, a much more noticeable message is displayed. * Aura of protection will no longer provide "No Stacking" feedback. Toolset * Item costs in the toolset should match the costs in game. * Changing checkboxes with multiple objects selected will no longer cause the toolset to crash. * Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash. * Fixed an issue where resizing a creature may not have resized the collision spheres. * Fixed an issue where the creature cache was not working properly. * Dropdowns generated from 2DAs will no longer start with the wrong row selected. * Redesigned the fields associated with setting Tints to no longer be collapsed controls. * Fixed an issue that caused light and sound spheres to not render at their proper size. * Fixed an issue that caused ceiling tint changes to not show up in the toolset. New Features General * Playable races now have a proper stealth animation. * Added in the AI functionality from TonyK's AI. * In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally. Toolset * Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map. * Added camera positioning functionality settings in the area properties to support overland maps created by the community. * Added a flag in the area properties to set an area to be an overland map. * Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up) * Added Campaign flags for Conversation Distance limit override. * Added Campaign flags to turn off party-control character swapping for dialogs on a global level. * Added Campaign flags to enable Party Creation and setting what the size of the party should be. * Added Campaign flags to toggle the new death system. Scripting * PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before. * BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing. * Added a script function SetScrollBarValue() * Added a script function SetPause() * Added a script function GetPause() Additional items that will be int he patch, but are not listed int he patch notes are: * Added in the authentication system to support the Adventure Pack system. * Fixed issues that would cause the Arcane Scholar of Candlekeep to crash on transition if they had certain items or metamagic spells in the quickbar. * Use Magic Device will no longer supersede a character's caster class or level, when that caster level is higher than the UMD skill. * Fixed an issue that caused high level items to be used when a character had a single point in Use Magic Device. Измененные 2da * appearance.2da * baseitems.2da * cls_feat_cler.2da * cls_feat_druid.2da * cls_feat_fight.2da * cls_feat_wlck.2da * damagelevels.2da * feat.2da * keymap.2da * nwn2_animcom.2da * nwn2_animstan.2da * nwn2_icons.2da * skills.2da * spells.2da Ставится патч 1.21 по схеме Маски: Игра ->> Маска ->> патч. Если кто ставит с начала, то Игра ->> Маска ->> Шторм ->> патч. Если Шторм планируется поставить через какое-то время, то можно смело ставить патч 1.21, а после установки Шторма запустить автоапдейт. Роб МакГиннес Цитата With MoTB, it was the same process.. Install NWN2, Install MoTB then patch.
What I would do then is to install NWN2, install MoTB, then install SoZ and then patch. If you end up not getting SoZ today (blasphemy!), you can patch after installing MoTB, then install SoZ later. After you install SoZ, though, you will want to run the autoupdater. |
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Сообщение
#212
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Level 2 ![]() Класс: Самурай Характер: True Neutral Раса: Человек ![]() |
Если вы хотите игру с последним патчем и хорошой русской версии то покупайте пиратский диск которы выгледит вот так http://images.yandex.ru/yandsearch?rpt=sim...950.ru&p=20
+Игра не глюкает всё хорошо работает +В toolset'е Вобще не глюкает -Нет Маски Я сам на такой версии работаю. |
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Сообщение
#213
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Level 5 ![]() Класс: Обыватель Характер: Lawful Neutral Раса: Человек NWN: Модмейкер Проклятие Левора Порядок Времени ![]() |
глупо специально лишать себя части контента. Ставил все аддоны (лицензия, нвн2 платина) с предпоследним патчем и никаких проблем не видел.
зы: и таки да, пиратские версии не рекламируются и не обсуждаются на публике. |
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Текстовая версия | Сейчас: 8th June 2024 - 12:57 |