Патчи Neverwinter Nights 2, Описание |
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Патчи Neverwinter Nights 2, Описание |
Nov 3 2006, 14:52
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#1
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Level 18 Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D |
Патч v1.01
Добавленно • DM Client – A beta version of the Dungeon Master Client is now available. You can access it from the NWN2 Launcher, or by running nwn2.exe with the –dmc switch. This allows you to start a multiplayer game in which you can have a great deal of control over creating, managing, and commanding creatures, placeables, and more. Over the next three monthly patches we will be continuing to add features, fix bugs, and improve the interface. • New Druid Spells – Druids have been granted 9 new spells, one for each level. In addition, the feat Natural Spell has been added. Druids that take the Natural Spell feat may cast spells while Polymorphed or Wild Shaped. Level 1 - Foundation of Stone: This spell grants a target immunity to knockdown, but reduces their movement speed. Level 2 - Body of the Sun: The caster’s body emanates fire, burning nearby creatures. Level 3 – Jagged Tooth: This spell grants a targeted animal the Keen property on one of its natural weapons. Level 4 – Moonbolt: This spell creates a bolt of energy that deals strength damage to living creatures and knocks down undead, giving them penalties on attack rolls and saving throws. Level 5 – Rejuvenation Cocoon: The target of this spell becomes encased in a regenerative cocoon, where they are cured from poison and disease and regenerate health. Level 6 – Tortoise Shell: The caster gains a natural armor bonus of 6, plus an additional 1 per every three caster levels to a maximum of 9. Level 7 – Swamp Lung: This spell causes victims to fall prone for 1-6 rounds, during which time they can catch disease. Level 8 – Storm Avatar: This spell infuses the caster with the energy of a storm, making them immune to missiles, hasting them, and adding damage to their attacks Level 9 – Nature’s Avatar: This spell grants a targeted animal a series of very powerful buffs. • Water Reflection/Refraction – Water is now more visually exciting! Users have the option to toggle Water Reflection and Refraction on in the Options Menu under the Advanced Graphics tab. Note: These settings can cause slowdowns on older hardware. • Client Packs – Module makers can now create Client Packs in the toolset, which can be placed in clients My Documentspwc folder to allow users to connect to Multiplayer Games for which they do not have the module. These .pwc files contain only the data absolutely necessary to run the module on the client side are useful if, for instance, you are running a persistent world and do not wish to allow clients to open your module with all of its areas, creatures, and scripts visible. Исправленно General • Input in Single Player games should now be much more responsive. Previously, input commands could lag for up to several frames before taking effect in-game. This is no longer the case. • Broadcast Commands are now more reliable and last longer before companions will revert to their default behavior. • The “Loot All” button would sometimes loot all of the items from a container but would not close the window or remove the icons. This will no longer occur. • The player can no longer become stuck in a cinematic style cutscene by switching characters immediately as the cutscene begins. Multiplayer • The game will no longer crash if you switch back to your character after ordering one of your companions to barter with another player. • The Chat box, both in-game and in the Gamespy Lobby, will no longer overrun when players type long messages. Effects/Spells • Fixed several instances where the type of damage was not specified in a spell’s description. • The descriptions for Bless, Divine Shield and Shield Other have been updated. • Isaac’s Greater Missile Storm and Isaac’s Lesser Missile Storm will no longer target allies on difficulty modes lower than D & D Hardcore. Additionally, they will select their targets more fairly now. • Magic Fang now grants the proper bonus to animal companions. Interface • Long quest names will no longer be cut off in the Journal. • Longer target names now fit underneath the targeting window. • The Scimitar 2 will no longer have a Rapier icon. • Items could occasionally become lost when moving them in the inventory with the game paused. This will no longer occur. Toolset • Users can now add .mod files as well as modules in directories to campaigns. • The toolset could previously enter a state where it would crash when saving a module to a directory. This can no longer happen. • The default NWN2 load screen is now available in the toolset. Original Campaign Fixes - Warning: Spoilers below. Global: • Fixed several minor spelling and grammar issues. • Fixed several instances where dialogue text did not match the Voice Over for a line. • Fixed some instances of traps not working throughout the game. Act 1: • Fixed an instance where players could reach Skymirror without Elanee. • Slaan now drops items when killed. • Fixed Zeearie’s mouth not animating after the player defeated her. • Fixed an inconsistency in Jochris’ cutscene. • Fixed an issue which could cause two Waterdeep Emissaries to spawn. • Wolf will now look the same in his cutscene in the Merchant Quarter as he does in the rest of the game. • Fixed an infinite XP exploit when returning to West Harbor and speaking with Retta Starling. • Thugs no longer appear in the same spot when re-entering the Neverwinter Docks district. Act 2: • Reduced an influence check for Grobnar during the Trial. • Fixed the cutscene with Koraboros triggering early at Shandra’s Farm. • Fixed the Sun Soul Art quest not being added to the journal. • The player now receives the proper number of quest items after defeating the Shadow Reaver in Act 2. • Turning in Arval’s journal will no longer give an invalid reward. • Fixed an instance where Nevalle referred to Female PCs as Male. • Fixed an infinite quest reward loop in Zaxis’ dialogue • Players will no longer get stuck on the dialogue between Zhjaeve and Aldanon in Multiplayer. • Soothing Light now performs the proper effect. • Healing Lord Tavorick after he goes down but before he speaks to you will no longer break progression. Act 3: • The game could sometimes become stuck when leaving Fire Giant camp through the Area Transition – this will no longer occur. • The quartermaster’s armory will no longer appear as red tunics. • Siege Towers have been given the proper sound set. • Retta’s dialogue will no longer drop if you speak to her before Danan. • Prior Hlam is now available in Neverwinter City during Act 3. • Players can no longer bypass the black portals in the Gauntlet. |
Sep 30 2007, 02:37
Сообщение
#201
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Level 17 Класс: Волшебник Характер: Neutral Good Раса: Человек NWN: Скриптинг [PW] Axistown SR 1.9 NWNX |
Криворукие Обсидианы и здесь не могли обойтись без багов и неразберихи с патчами.
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Sep 30 2007, 07:21
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#202
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Level 12 Класс: Вор Характер: Chaotic Good Раса: Полуэльф NWN: Тестер |
а водиться ли где для него русский диалог?кста, там же портретики появились (IMG:style_emoticons/kolobok_light/biggrin.gif) http://www.neverwinter.net.ru/modules.php?...1188&cid=39
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Jan 17 2008, 10:38
Сообщение
#203
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Level 18 Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D |
1.12 Patch Goals (Jan. 11, 2008)
Items in green have passed the first phase of testing.
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Jan 17 2008, 13:18
Сообщение
#204
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Level 9 Класс: Вор Характер: True Neutral Раса: Эльф NWN: Скриптинг [PW] |
а (Fixed / Implemented as of 1/11) - это что значит? (IMG:style_emoticons/kolobok_light/vava.gif)
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Jan 17 2008, 13:33
Сообщение
#205
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Level 18 Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D |
Исправлено и внесено в патч. (IMG:style_emoticons/kolobok_light/rolleyes.gif)
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Jan 17 2008, 13:38
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#206
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Level 17 Класс: Волшебник Характер: Neutral Good Раса: Человек NWN: Скриптинг [PW] Axistown SR 1.9 NWNX |
Значит, что это уже сделано.
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Feb 18 2008, 13:16
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#207
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Level 18 Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D |
Two additions to the patch notes:
1. The Low-Light/Darkvision aura around the DM will no longer be visible to players in a Multiplayer game. 2. Fixed an issue where companions were replaced by familiars/animal companions during transitions. That closes out the patch notes for the 1.12 patch. Final patch notes will be released with the patch. |
Feb 19 2008, 10:41
Сообщение
#208
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Level 18 Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D |
Патч 1.12 ушел на локализацию (подозреваю, что русская версия опять запоздает) и финальное тестирование. Если кто хочет принять участие в тесте, отправьте ПМ Робу МакГиннису (Rob McGinnis).
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Mar 20 2008, 11:27
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#209
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Level 18 Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D |
The Update for version 1.12 was released today! If you need to update manually, you can find the new patch at our Official NWN2 Patch page.
Here is a list of the fixes and changes for Patch 1.12. Released March 19, 2008 Patch Notes - February 13, 2008 Special thanks to NWN2 Community member RPGPlayer1 for many of the spell, invocations and effects fixes. Fixes General Classes & Prestige Classes Arcane Archer Spells
Warlock Invocations
Creature Abilities
New Features Multiplayer NOTE: Beta testers will need to revert back to 1.11 in order to install the patch. Here is a list of the 2da files that have changed in 1.12. Most of these changes are the addition of padding for the MoW release. These changes are temporary in some cases and do not require you to do anything. Further padding changes will occur in 1.13 and will impact the CC community slightly. MoTB 2da Changes
NWN2 Files
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Mar 20 2008, 11:49
Сообщение
#210
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Ушедший на войну Класс: Маг Характер: Chaotic Good Раса: Человек NWN: Контент |
Цитата Dedicated Server Max Players limit has been increased to 96. Искуственно повышают "рождаемость" (IMG:style_emoticons/kolobok_light/vava.gif) |
Nov 28 2008, 13:19
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#211
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Level 18 Класс: Страж Тьмы Характер: True Neutral Раса: Человек МАСТЕР D&D |
Neverwinter Nights 2 Game Update 1.21 Patch Notes
November 5, 2008 The following list contains the majority of fixes and features added in the 1.21 Game update. All spoilers for Storm of Zehir have been removed from this list. Bug Fixes General * Item costs in the game should match the costs in the toolset. * Party members that have wands with 0 charges will now attack and use spells normally. * When dropping an item, characters will now use the appropriate "drop" animation. * Fixed an issue with opening two bags at once. You will now only be able to open one bag. *The tool tip for the Player Chat menu item will now say Player Chat. * Fixed an issue that caused freecam (console command) to not work properly. * Made several corrections to the Doomgude class description. * Snake's Swiftness, Mass will now affect the entire party. * Hellfire Shield should now play an appropriate sound effect when activated. * Hellfire Blast should now play an appropriate sound when activated. * The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield. * Weapon Focus: Warmace will now be available to all qualified characters. * The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game. * Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated. * When the game is paused, a much more noticeable message is displayed. * Aura of protection will no longer provide "No Stacking" feedback. Toolset * Item costs in the toolset should match the costs in game. * Changing checkboxes with multiple objects selected will no longer cause the toolset to crash. * Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash. * Fixed an issue where resizing a creature may not have resized the collision spheres. * Fixed an issue where the creature cache was not working properly. * Dropdowns generated from 2DAs will no longer start with the wrong row selected. * Redesigned the fields associated with setting Tints to no longer be collapsed controls. * Fixed an issue that caused light and sound spheres to not render at their proper size. * Fixed an issue that caused ceiling tint changes to not show up in the toolset. New Features General * Playable races now have a proper stealth animation. * Added in the AI functionality from TonyK's AI. * In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally. Toolset * Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map. * Added camera positioning functionality settings in the area properties to support overland maps created by the community. * Added a flag in the area properties to set an area to be an overland map. * Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up) * Added Campaign flags for Conversation Distance limit override. * Added Campaign flags to turn off party-control character swapping for dialogs on a global level. * Added Campaign flags to enable Party Creation and setting what the size of the party should be. * Added Campaign flags to toggle the new death system. Scripting * PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before. * BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing. * Added a script function SetScrollBarValue() * Added a script function SetPause() * Added a script function GetPause() Additional items that will be int he patch, but are not listed int he patch notes are: * Added in the authentication system to support the Adventure Pack system. * Fixed issues that would cause the Arcane Scholar of Candlekeep to crash on transition if they had certain items or metamagic spells in the quickbar. * Use Magic Device will no longer supersede a character's caster class or level, when that caster level is higher than the UMD skill. * Fixed an issue that caused high level items to be used when a character had a single point in Use Magic Device. Измененные 2da * appearance.2da * baseitems.2da * cls_feat_cler.2da * cls_feat_druid.2da * cls_feat_fight.2da * cls_feat_wlck.2da * damagelevels.2da * feat.2da * keymap.2da * nwn2_animcom.2da * nwn2_animstan.2da * nwn2_icons.2da * skills.2da * spells.2da Ставится патч 1.21 по схеме Маски: Игра ->> Маска ->> патч. Если кто ставит с начала, то Игра ->> Маска ->> Шторм ->> патч. Если Шторм планируется поставить через какое-то время, то можно смело ставить патч 1.21, а после установки Шторма запустить автоапдейт. Роб МакГиннес Цитата With MoTB, it was the same process.. Install NWN2, Install MoTB then patch.
What I would do then is to install NWN2, install MoTB, then install SoZ and then patch. If you end up not getting SoZ today (blasphemy!), you can patch after installing MoTB, then install SoZ later. After you install SoZ, though, you will want to run the autoupdater. |
Aug 23 2010, 19:33
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#212
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Level 2 Класс: Самурай Характер: True Neutral Раса: Человек |
Если вы хотите игру с последним патчем и хорошой русской версии то покупайте пиратский диск которы выгледит вот так http://images.yandex.ru/yandsearch?rpt=sim...950.ru&p=20
+Игра не глюкает всё хорошо работает +В toolset'е Вобще не глюкает -Нет Маски Я сам на такой версии работаю. |
Aug 24 2010, 00:14
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#213
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Level 5 Класс: Обыватель Характер: Lawful Neutral Раса: Человек NWN: Модмейкер Проклятие Левора Порядок Времени |
глупо специально лишать себя части контента. Ставил все аддоны (лицензия, нвн2 платина) с предпоследним патчем и никаких проблем не видел.
зы: и таки да, пиратские версии не рекламируются и не обсуждаются на публике. |
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